Pathfinder weapon cord. Cleric's vestments typically include a cassock, stole, and surplice. Pathfinder weapon cord

 
Cleric's vestments typically include a cassock, stole, and surplicePathfinder weapon cord  While most of the best weapons for tripping do have the “Trip” quality, it’s not necessary for it to be a viable tripping weapon

Heaven's Agent. (Note the wording "full-attack action with a ranged weapon", implying one weapon, not two. and am looking for gear advice for a level 10 magus. Rapier. Pathfinder is an intensely intimidating game to newer players. All other creatures use exotic saddles. Maybe you could. As with a weapon cord (Pathfinder RPG Ultimate Equipment 75), the wearer cannot otherwise switch to a different weapon in that hand unless the strap is detached or cut (a move action or an attack, hardness 1, 5 hp). However, masterwork handwraps can be enchanted as weapons, providing their benefits on unarmed attacks the character makes with her hands. Following in the tradition of the most popular Pathfinder Player Companion of all time, Adventurer's Armory 2 is a comprehensive guide to equipment of all sorts. Category Martial. Whether you're a player preparing for a dungeon delve or a GM equipping the town guard, you need weapons and armor at the ready! The Pathfinder Weapons & Armor Deck contains cards for every 1st-level weapon, armor, and shield in the Pathfinder Core Rulebook, as well as for alchemical bombs, complete with statistics and descriptions. Business, Economics, and Finance. It is expensive at 10k but using rules cited above, it can be brought down to 2k for one-use-per-day or still unlimited uses per day but only 50-charges at a price of 5k. to 5:00 p. Many heroes count on items like these to survive and prosper. Otherwise, I can't think of any method to use a potion without additional actions. In the FAQ, it states the curse only affects "retrieve a stored item". I suppose it's a page space issue. If you drop your weapon or are disarmed, you can recover it as a swift action, and it. Human: Fey Foundling 1: Power Attack 3: Extra Lay on Hands 5: Greater MercyFor organized play purposes, creatures listed in the equipment section of the Pathfinder RPG Core Rulebook (dogs, mules, donkeys, ponies, and horses) can wear standard saddles. Shield Boss. \$\begingroup\$ @ShadowKras Ultimately, the way the question’s currently worded, even pre-errata weapon cords wouldn’t qualify, since they require a non-free action (i. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Business, Economics, and Finance. Then there is enough slack on the cord to be constantly wearing it while the weapon is sheathed. When dropped, they shrink. Weapon Juggle (Combat) You can freely move items between your hand and inventory. Bows: Manual arrow-firing weapons consisting of a bent frame joined by a tense string. Need Help? Mon–Fri, 10:00 a. The Paizo Pathfinder Roleplaying Game rules. While most of the best weapons for tripping do have the “Trip” quality, it’s not necessary for it to be a viable tripping weapon. Weapon cords are the way to go. Versatile Designing a crossbow into the Bows Fighter Weapon Group doesn't make it a bow any more than using it to put a scimitar into the Natural FWG turns it into a natural weapon or the Double FWG turns it into a double weapon. CryptoWeapon Groups For the purposes of feats and traits, these weapon groups count as warrior weapon groups. In pathfinder there are a group of items known as the 'Big six'. But then you also take a -2 penalty on attack rolls for using a weapon that isn't sized for you, as well as doing less damage. Sign In; Cart . For info, news, resources, and anything else about the Pathfinder TTRPG! (Not administered by or affiliated with Paizo Publishing® in any way) 119k. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. --> Weapon Cord Source: Adventurer's Armory 9. Latest Pathfinder products in the Open Gaming Store. I’ve found myself several times in a position where a newer player experiences choice anxiety over the massive list of options available. Like a normal backpack, it can hold 2 cubic feet of material in its main compartment. Beginner Box ; Rulebooks . For damage my suggestion would be: Half-elf with ancestral arms to get an elven curved blade. service@paizo. 1) normally picking up your weapon is a Move Action that provokes. There is actually quite a few reasons to have a backup weapon. Prerequisites: Dexterity 13, Weapon Finesse, Heal 2 ranks, proficient with rapier. comEssentially, an object can be Held, Worn, or Stowed. Though they have a shorter range than other bows, their greater. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Range Increment 80 ft. When unlit, the poi deal only the listed bludgeoning damage. Crypto Unless he has a weapon cord from his wrist to the sword, allowing him to recover the weapon as a swift action. For info, news, resources, and anything else about the Pathfinder TTRPG! (Not administered by or…Craft (Alchemy) DC 10. These short, blunt sticks are held in the hands to enhance unarmed martial techniques. Beginner Box ; Rulebooks . This bar provides a +2 to all strength checks to force open doors and chests, and it can be used as an improvised melee weapon if necessary. Weapon cords are 2-foot-long leather straps that attach your weapon to your wrist. . Weapon Size: Every weapon has a size category. DESCRIPTION These thick leather cords wrap around the wearer’s biceps and shoulders. It will cost you a move action, but hey that’s pretty damn good for 1 sp. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Jul 10, 2013, 05:31 pm. LordKailas. A Small weapon weighs half as much, and a Large weapon weighs twice as much. I mean, if carrying a ranged weapon works out for people, that's great, it just hasn't been my experience. Pounder. com Weapon cords are 2-foot-long leather straps that attach your weapon to your wrist. Shortsword. Applying it takes 1 full round. Grant Pathfinder does not say what type your gun is, whether they are Matchlockes , flintlocks or Wheelock. Weapon cords now offer precisely the effect they were originally intended to at a cost that is in line with the benefit they offer. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Add a weapon cord and you can reduce the punishment for being disarmed as well. The rapier and Piercing Wind are main hand weapons and the dagger pistol is an off-hand weapon. Need Help? Mon–Fri, 10:00 a. View Cart; Help; Pathfinder . Aside from that, loopholes are okay. They provide the wielder with the ability to lock an opponent and target pressure points, granting you a +2 bonus on combat maneuver checks to grapple. (Correct me if I'm wrong) 2 level of alchemist to get a 3rd arm. Crossbows 5: Mechanically triggered weapons that. Range 15 ft. Its also dumb, but you can draw and stow quickdraw shields as a free action if you have the quickdraw feat. For everything related to the Pathfinder RPG! Coins. Headband of Vast Intelligence. A couple of RAW issues: 1) A spellbook is not a weapon (usually; outside of certain archetypes, at least). For example, <i>+1 striking handwraps of mighty blows</i> would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks. Measuring cord, 10 ft. Most of the time, my character has a weapon drawn and sheathes it when needed. As a character adventures, he accumulates more wealth that can be spent on better gear and magic items. PRODUCT INFORMATION. 0 and Changes to Organized Play: Aug 5, 2013, 06:32 pm by RainyDayNinja — Kyle Baird , thejeff. His idea of loopholing this is to get spring-loaded wrist sheaths and weapon cords. One-Handed. Oct 2, 2018 at 21:46Pathfinder Adventure Path Subscriber . The Dan Bong simply states: . Weapon cords are 2-foot-long leather straps that attach your weapon to your wrist. m. View Cart; Help; Pathfinder . When you cast this spell on a weapon, you cause a portion of the weapon to open like the skin of a partially peeled apple, revealing a space large enough to insert a single wand within. Pathfinder's world of Golarion uses the rules for emerging guns, which is also. ). They specifically state difficult dexterous tasks can't be done subject to DM discretion. Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum. You can make one extra attack each round with the secondary weapon. Weapon Groups hammers, thrown. As with a weapon cord ( Pathfinder RPG Ultimate Equipment 75), the wearer cannot otherwise switch to a different weapon in that hand unless the strap is detached or cut (a move action or an attack, hardness 1, 5 hp). Flexible and sticky, a length of efreeti cord can. Build notes: Bladebound + Kensai ---so no need for magic weapon or armor. In the FAQ, it states the curse only affects "retrieve a stored item". In a pinch, make opposed Strength checks and play tug-of-war! String: Like tiny rope, string can be used for a variety of clever. Whether weapons are used as tools to lay foul monsters low, as the medium for magical enhancements, or as outlets for a host of fundamental class abilities, few heroes head into the field without their favorite—or perhaps even a whole arsenal of their favorites. View Cart; Help; Pathfinder . You also gain a +2 bonus on all rolls made to confirm critical hits with a rapier. Business, Economics, and Finance. \$\endgroup\$ – Sign In; Cart . Close 5: Weapons designed for extremely close ranges, such as armor spikes, gauntlets, and stakes. Weapon Cord for 1sp (disarm sucks no matter the level). For example, a BAB +3 character who fights with rapier and dagger gets two attacks at +1, one with each weapon. A deceptively simple weapon made from a length of cord attached to a weighted, conical metal spike. It clearly says in the rule it is destoryed, it doesn't differentiate between magical and non-magical. Weapon cord. Beginner Box ; Rulebooks . As a move action, the wearer can issue a mental command that causes the strap to detach from the weapon. Pacific. Bronze Age Weapons. If you drop your weapon or are disarmed, you can recover it as a swift action, and it never moves any farther away from you than an adjacent square. Beginner Box ; Rulebooks . So, I basically want to make a character who 1) uses a weapon and 2) cannot lose that weapon under any circumstances. There is the "your weapon sticks to X" effect some mimics have and a few other. Weaponwand. As long as the cord is intact, as in: not sundered, you should be able to spend a move to do this. If you've never shot a gun, it doesn't matter what kind of ammunition it is, you're not going to recover a usable part of the lead bullet. Beginner Box ; Rulebooks . master arminas. ; Aura moderate abjuration [good]; Scaling wonder. A double barrel pistol will work up until you get greater two weapon fighting. While the individual effects are small and temporary, think of. That was changed as there was people juggling 2 double pistols with weapon cord and the ability to reload them as a free action to get a lot of attacks in a round. 2) You can ONLY use the weapon tied to the weapon cord (you cannot switch to another weapon) so tying on TWO weapon cords (to the same wrist) makes both weapons unusable. to a butterfly sword, treat each sword in the pair as a separate. Beginner Box ; Rulebooks . m. Unless he has a weapon cord from his wrist to the sword, allowing him to recover the weapon as a swift action. By costing an action to regrip the weapon in order to make an attack with it you are balancing the weapons that don't have the trip/shove/disarm trait with those that do. This change allows the weapon cord to be used as it was originally intended (to retrieve a dropped weapon without provoking an AoO, and to prevent you from losing your weapon if panicked). Pathfinder does not have the some weapons restriction blatantly stated. Description. Cost 3 gp Weight 2 lbs. Granted, a number of groups I've played with have homebrewed variations of the Weapon Cord for attachment to everything from swords to metamagic rods to wands. Only melee or ranged weapons. You can whirl and throw this weapon to make a ranged trip attack. With a bit of optimization the Gunslinger is easy to play and produces a reliable stream of damage against nearly any enemy. Severing the silver cord that connects the form to the main body kills an astral traveler’s normal body. To make the best use of firearms, we must first. It could be that the rules transferred and they never thought to clarify it, but as of now there is no restriction "You can use a trip weapon to make trip attacks. Longsword. Just like Quick Draw cannot be used to retrieve a non-weapon item ("Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat"), weapon cords only allow retrieval of weapons. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. @OP, with just the muleback cords you go from a 1200 lb heavy load to a 1200 pound light load and 3600 lb heavy load, which is probably far more than you'll realistically ever need. The cord dramatically increases the. This option requires the Quick Draw feat. Once your base attack gets to +6, you can take even more Two Weapon Fighting feats to give you multiple off-hand attacks if you like. View Cart; Help; Pathfinder . Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Sign In; Cart . Source Ultimate Equipment pg. Weapon cord also isn’t an ideal option, since at best it only lets you reload one crossbow per turn unless you want to spend the whole round reloading, which kinda defeats the purpose I really like the throwing dagger/hand crossbow combo. Jason Bulmahn coordinated the world's largest organized play D&D campaign for the RPGA ( Living Greyhawk ), [citation needed] and then joined Paizo Publishing as the managing editor of Dragon in 2004. 5e and/or Pathfinder to be considered. Weapons in Pathfinder: Wrath of the Righteous are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Gauntlet, Locked. The Gunslinger is a Striker, plain and simple. The skin provides extra grip, granting the wielder a +2 bonus to CMD against disarm attempts. Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder. A butterfly sword has a hardwood grip covered with braided cord, and a metal D-shaped guard to protect the wielder’s hand. Though aklyses. If your favorite trick is “use gun on man”, the Gunslinger is for you. When fighting defensively or with full defense, this weapon gives you a +1 shield bonus to AC. Basic actions represent common tasks like moving around, attacking, and helping others. This also lets you use a shield when needed. Name Cost Dmg (S) Dmg (M) Critical Range Weight Type Special; Bardiche: 13 gp: 1d8: 1d10: 19-20/x2. Weapon cord. Weapon mastery feats count as combat feats for all purposes, including which classes can select them as bonus feats, and you. Description Source: Adventurer's Armory. Paizo Pathfinder developers have developed a bad habit of overreaching with their errata I'm afraid. Just as the name suggests, with the shrinking weapon enchantment, you can turn your wield into a dagger of smaller size. The spike is commonly used to block and parry. View Cart; Help; Pathfinder . Vanguards and other characters who rely on Strength and Dexterity enjoy. This belt grants its wearer a +4 resistance bonus to Reflex saving throws and the ability to cast mirror image spell twice per day as a 4th level wizard. . The second is a pathfinder feat. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. Author Topic: Pathfinder's Litmus Test for Martial Characters (Read 6994 times) Libertad. Leaving the bedroll and rations at camp or on a mount reduces the weight by 12 pounds for Medium creatures and by 3 pounds for Small creatures. <br. Easy, d8 1-handed, so gets one lesser trait: Versatile. $endgroup$ –Sign In; Cart . Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. They provide the wielder with the ability to lock an opponent and target pressure points, granting you a +2 bonus on combat maneuver checks to grapple. Price 2 cp; Weight 1 lb. " As Rogue Eidolon has mentioned several times when this comes up, the weapon cord completely invalidates one of the base tactics of any fight: disarming your opponent. 122. Sign In; Cart . Alternately, and embarrassingly, the Improved Unarmed Strike feat is a thing if you don't want to be all prickly. Many veteran players lament that you need three feats to go to the bathroom in Pathfinder. m. Slashing Grace (Combat) You can stab your enemies with slashing weapons. ] Except, according to you, they DIDN'T. An enhancement bonus to a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right. Each talisman holds a sliver of combat knowledge or magical energy that can be unleashed for a momentary boost of power or enhanced ability. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. 8th Level: The sacred avenger is a +1 cold iron longsword that becomes a +2 cold iron longsword in the hands of a paladin. If the strap is damaged or destroyed, the cestus’s wearer can spend 1 minute wrapping a mundane weapon cord around the cestus. Hands 2. You cannot store the sword because the glove isn't. . Hands 2. Ergo, using two pistols. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity. Weapon Cord: Weapon cords are 2-foot-long leather straps that attach your weapon to your wrist. Damage 1d6 (small), 1d8 (medium) Critical 19-20/x2. Sign In; Cart . Thus, sheathing a weapon requires one Interact action. The blade of this glaive is serrated and mounted on an axle, around which a heavy cord is wrapped. Nearly any nonmagical item found in a standard pathfinder setting, with the exception of course being items like spellbooks and spell component pouches, which have no purpose unless the campaign being ran. (projectile) Category ranged Proficiency martial. Access Member of the Pathfinder Society. Sign In; Cart . ; Dmg (S) 1d10 slash. The continuing debate on mysterious stranger/pistolero legality has even touched on this, mentioning how weapon cords would simply "add to the cheese. View Cart; Help; Pathfinder . ago. " The adept benefit for electricity damage also supports alternating between fling magic and strikes. Weapon & Armor Accessories. We made a house rule that the druid takes on the full stats of the animal she wild shapes into. m. As far as I know, the rules are less clear if the enemy has possession of your weapon with the cord still intact. m. Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Divine caster with weapon and shield. ” Damage types are abbreviated as follows: B (bludgeoning), C (cold), E (electricity), F (fire), P (piercing), and S (slashing). Trip weapons can also be used to drag or reposition someone. The fire can be extinguished using the Interact action. CRB p186 wrote: Draw or Sheathe a Weapon. gg/pathfinder2e or f. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Need Help? Mon–Fri, 10:00 a. Eastern Armor and Weapons. Cost 130 gp Weight 7 lbs. Prerequisite: Dex 15. Price 20 gp; Weight 1 lb. This sash grants its wearer a +6 enhancement bonus to Dexterity and DR 5/slashing. 1) normally picking up your weapon is a Move Action that provokes. You can always use a weapon cord on your trip weapon, so it only takes a move action to get it back in hand. The Talisman Dabbler Archetype both learns how to craft common talismans from the Core Rulebook as well as gets some free talismans at the beginning of each day. Splash weapons usually must be thrown to have effect. Benefit: You can sheath a weapon, pick up an item from the ground, or trade weapons from one hand to another (even if both are holding something) as a free action and without provoking an attack of. This masterwork cold iron longsword becomes a +1 cold iron longsword in the hands of a paladin. Courageous Weapon Property: Is the courageous weapon property meant to help only on saves against fear? The text seems to give unfettered increases to all morale bonuses, which is way out of line for a +1 equivalent weapon ability. I get that you don't like that. 1 These items weigh one-quarter this amount when made for Small characters. This normally takes 1d4+1 minutes, although this time can be halved if someone assists the character to remove the armor. so weapon cords are changing from a swift action to a move action!". 5e Equipment) Weight figures are for Medium weapons. Cold Napalm. to 5:00 p. Dan Bong. In the future everyone uses towels, but in Pathfinder the gold standard of utility is rope. Sir Aubergine Apprentice Posts: 74 Joined: Sun Oct 13, 2013 2:53 am Location: The corner of your eye. Talismans are consumable items that can be attached to weapons and armor to provide situational bonuses. The Ultimate Equipment Guide includes rules for new firearms. Wires are unaffected by bludgeoning damage. Beginner Box ; Rulebooks . You can use a reach weapon to trip with, which also negates the have to drop or get tripped from the lineup against many enemies. Weapon cords don't stop you dropping stuff (they just help you recover it quicker), a locked gauntlet is what you're looking for if this sort of stuff is an issue for you. Sign In; Cart . Your other hand has a weapon in it and so cannot help. Description. m. If the strap is damaged or destroyed, the cestus’s wearer can spend 1 minute wrapping a mundane weapon cord around the. View Cart; Help; Pathfinder . You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls. Need Help? Mon–Fri, 10:00 a. But I am trying to figure out the real reason to use a crossbow over a bow. Sign In; Cart . I think you’d want two level of kinetic knight since that lets you use 1 burn to attune a shield so it doesn’t prevent you from gathering power. One pot can coat one two-handed weapon, two one-handed or light weapons, or 50 ammunition items. Piercing Wind is a little harder to use in melee than than the Rapier Pistol due to Sweep + Forceful being harder to leverage but being able to increase your damage by using 2h can prove very useful. The garrote is an exotic weapon. You can always use a weapon cord on your trip weapon, so it only takes a move action to get it back in hand. The middle category includes things like weapon sheathes. starstone. Sign In; Cart . Beginner Box ; Rulebooks . View Cart; Help; Pathfinder . Weapons like the Kukri that have enhanced crit ranges become impossible to duplicate and in other cases existing weapons like the Scizore can't exist. On that table it shows that Sheathe a weapon is a move action which provokes an attack of opportunity. Consider an everburning torch and a masterwork instrument as. I think this is a no brainer. abed515 • 1 yr. S-Class Characters: Bloodstalkers; The World's Coziest Little Haunted Hotel (A Pathfinder RPG Adventure) S-Class Characters: Time Wardens; Earthdawn Player's Guide Softcover (Pathfinder Edition) Earthdawn Game Master's Guide Softcover (Pathfinder Edition)Holy Lance (Su): At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. Scatter Weapon Quality: A weapon with the scatter weapon quality. Weapon Cord error HL - Pathfinder Roleplaying Game. However, the Advanced Class Guide has an interesting feat that works a bit like the original weapon cords (requires some feat, skill, and class investment):. Ok, so i have 21k atm. Special performance, trip. The remainder of the cord wraps around your hand. 145K subscribers in the Pathfinder_RPG community. I think what iamasecretwizard is trying to say is that the bonus of the disarm quality is +2: it adds +2 to a disarm check, thus, you can replicate this effect with a +2 weapon. Toggle Theme. PRODUCT INFORMATION. If you have a free hand, you may catch the weapon as a free action; otherwise, the wand drops to the ground. The bestselling Pathfinder Infinite team brings you new hybrid studies, new class feats, variant Arcane Cascade options and the Essence Mystic, a spontaneous class archetype! Dual wielders, whips, firearms. You make two imaginary weapon Strikes, each against a different target. 2) You can ONLY use the weapon tied to the weapon cord (you cannot switch to another weapon) so tying on TWO weapon cords (to the same wrist) makes both weapons unusable. Reply. View Cart; Help; Pathfinder . If you drop your weapon or are disarmed, you can recover it as a swift action, and it never moves any further away from you than an adjacent square. Melee and Ranged Weapons: Melee weapons are used for making melee attacks, though some of them can be thrown as well. This is the right answer. In-game right now. DESCRIPTION. Weapon cord: 1 sp — Whetstone: 2 cp: 1 lb. This only works on nonmagical blades. The only way I know of to use Weapon Finesse with a katana is to use a katana sized for a creature one size smaller then you. More posts from the Pathfinder_RPG community. Duration instantaneous. So I see no need to punish duel wielding further, and interpret this table as 1 or 2 hands can be used to draw 1 or 2 weapons. Rapid Shot would allow you to make a second shot with a single weapon (not with two different weapons) at a -2 penalty. You can release the weapon cord by untying it (3-actions, Interact) or cutting it (1-action, Interact, hardness 0, 1 hit point). Weapon Feature (Varies): Choose one of the following weapon special features for the weapon: blocking, brace, deadly, disarm, distracting, grapple, monk, nonlethal, performance, reach, or trip. Some monsters may be resistant or immune to attacks from certain types of weapons. or get a weapon cord for it. Sign In; Cart . You create a simple weapon of force. Business, Economics, and Finance. Combination weapons combine the functionality of melee weapons and ranged weapons in unique or unusual ways. (and it's probably the very first thing to come to mind), Weapon Cords were errata'ed to be a Move Action (down from a swift). From a strict rules perspective (since we are in the rules forum), for no other reason than the weapon cord specifically functions in combination with weapons. the pair. As long as the cord is intact, as in: not sundered, you should be able to spend a move to do this. Pacific (425) 250-0800. These thick leather cords wrap around the wearer’s biceps and. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are summarized here, followed by the rules for weapons and dozens of weapon choices. Pairs very nicely with a quick runners shirt for a speedy recovery from being disarmed/knocked out/stunned. Archives of Nethys Weapons | Armor | Special Materials | MiscellaneousGo to Pathfinder_RPG. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. The following section presents rules for armor and. Sold in pairs, these cords have an elastic quality. However, you cannot switch to a different weapon without first untying the cord (a full-round action) or cutting it. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Need Help? Mon–Fri, 10:00 a. Razored.